Private LTE can foster new business models and deliver vendor revenue. Players in the telecoms industry have collaborated over the last 10 years to...
Cloud gaming is enabling 'gaming on the go', which relies on mobile networks. This article analyses the potential impact of cloud gaming on mobile...
COVID-19 has resulted in people watching more TV and video content, but live sports have largely disappeared from screens because most leagues and...
This report focuses on aspects of Analysys Mason’s Connected Consumer Survey that relate to the behaviour, preferences and plans of fixed...
Operators that enter the cloud-gaming value chain early on will be able to accelerate the development of the cloud-gaming market and secure a larger...
The cloud-gaming market will grow from USD265 million worldwide in 2019 to USD14.5 billion in 2024. In this report, we discuss how operators can use...
This report examines the impact of the COVID-19 pandemic on 5G. It looks at supply-side challenges such as delays to spectrum auctions and standards...
European operators seems to be showing even more enthusiasm for FTTP since the onset of the pandemic, and it appears to be a higher priority than 5G....
The proposed merger between O2 UK and Virgin Media has potentially significant implications for the consumer telecoms market because it will...
This article and associated data annex outline how operators around the world have changed their consumer propositions in response to the COVID-19...